The color of the part. Note that the returned color cannot be modified.
The eye lift mode to use for this part
Whether the part should be highlighted.
Specifies if the part should be considered by picking (
rayIntersect()) or not
The line width in pixels for line meshes
Note that setting the width to values greater than 1, will trigger generation and rendering of thick lines which can significantly reduce update and rendering performance.
The opacity of the part.
1.0 is fully opaque, 0.0 is fully transparent (invisible).
The polygon offset mode to use for this part
The intensity of the specular highlight of the part
Note that the part's default value for specularIntensity is undefined in which case the global default specular intensity will be used. Specify this value to override the default setting.
Texture to use for this part.
Note that using textures requires that the mesh type is MeshIndexedTriangels and that you have specified texture coordinates in the mesh.
The visibility of the part
Generated using TypeDoc
PartSettings defines properties that control how the part is rendered and behaves.