If true, the drawing buffer will have an alpha channel which can be useful for compositing with the page or for retrieving transparent image snapshots. Default false
Use anti aliasing. Default true
Whether to enable high quality transparency using a technique called "Weighted Blended Order-Independent Transparency"
Specify the global ambient intensity
Specify the global default specular intensity
Whether to enable highlighting of parts using a halo
preserveDrawingBuffer
Specify how to render opaque parts when there are transparent parts in the scene and enableTransparencyWBOIT is enabled.
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Rendering options for a Viewer
Examples of the different highlight modes: