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Class PartSettings

Settings describing how to render a Part in a Geometry.

Hierarchy

  • PartSettings

Index

Accessors

color

color: Color3Like

The color of the part. Note that the returned color cannot be modified.

displacementVisible

displacementVisible: boolean

If true (default), displacements will be used (if present) for the part

drawStyle

drawStyle: DrawStyle

The specification of how to render the part

fringesVisible

fringesVisible: boolean

If true (default), scalar fringes will be shown on the part if present in the state. If false, no scalar will be shown even if the result is present.

highlight

highlight: boolean

Whether the part should be highlighted.

opacity

opacity: number

The opacity of the part.

1.0 is fully opaque, 0.0 is fully transparent (invisible).

smooth

smooth: boolean

Flag controlling the shading model of the part.

If true, smooth shading will be used for the part, where it is rendered with a smoothed out surface with a per pixel lighting. If false, a flat shading rendering will be applied where the surface of an element is rendered with the same color.

Note: Flat shading requires each element to have unique vertices, so it will be slower and use more memory (both normal and GPU).

vectorsVisible

vectorsVisible: boolean

If true (default), vector results will be shown on the part if present in the state. If false, no vector result will be shown even if the result is present.

visible

visible: boolean

The visibility of the part

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