The usg sub-module provides functionality for working client side with unstructured surface grids
Assuming that the EnvisionWeb client component has been imported into the variable cee, members of
the usg module may be referenced using the cee.usg prefix, e.g.:
var model = new cee.usg.UnstructGridModel();
The UnstructGridModel implements a client side model for handling surface CAE models. It handles
surface elements with any number of nodes. A model has one or more States, which links a Geometry to
scalar, displacement and transformation results for that geometry in that state.
The example application DemoAppUsg shows an example on how to use the UnstructGridModel to simulate streaming of
scalar and displacement results.
Here is a simple example of how to create an usg model containing a single quad element
with a per node scalar result in one state:
let model = new cee.usg.UnstructGridModel();
this.m_view.addModel(model);
let geometry = new cee.usg.Geometry();
let part = geometry.addPart();
// Create a single quad meshconst nodeArr = [0,0,0, 1,0,0, 1,1,0, 0,1,0];
const elConnArr = [0,1,2,3];
part.mesh = new cee.usg.Mesh(nodeArr, 4, elConnArr);
// Configure the visual appearance of the part
part.settings.color = new cee.Color3(1,0,0);
part.settings.drawStyle = cee.usg.DrawStyle.SURFACE_MESH;
// Create a state, set the geometry and add the scalar resultlet state = model.addState();
state.geometry = geometry;
let scalarArr = [1,2,3,4];
state.setPartFringesAt(0, new cee.usg.PartScalars(cee.usg.ResultMapping.PER_NODE, scalarArr));
// Configure the mapper to use, andconst mapper = new cee.ScalarMapperFilledContoursUniform();
mapper.colorArray = cee.ColorTableFactory.color4TableArray(cee.ColorTable.NORMAL, 15);
mapper.setRange(1,4);
model.fringesSettings.scalarMapper = mapper;
// Add a color legend based on the mapperthis.m_view.overlay.addCustomColorLegendForScalarMapper(mapper, "Demo result", 1);
This code sample produces the following image in the 3D Viewer:
The usg sub-module provides functionality for working client side with unstructured surface grids
Assuming that the EnvisionWeb client component has been imported into the variable
cee
, members of the usg module may be referenced using thecee.usg
prefix, e.g.:var model = new cee.usg.UnstructGridModel();
The UnstructGridModel implements a client side model for handling surface CAE models. It handles surface elements with any number of nodes. A model has one or more States, which links a Geometry to scalar, displacement and transformation results for that geometry in that state.
The example application DemoAppUsg shows an example on how to use the UnstructGridModel to simulate streaming of scalar and displacement results.
Here is a simple example of how to create an usg model containing a single quad element with a per node scalar result in one state:
let model = new cee.usg.UnstructGridModel(); this.m_view.addModel(model); let geometry = new cee.usg.Geometry(); let part = geometry.addPart(); // Create a single quad mesh const nodeArr = [0,0,0, 1,0,0, 1,1,0, 0,1,0]; const elConnArr = [0,1,2,3]; part.mesh = new cee.usg.Mesh(nodeArr, 4, elConnArr); // Configure the visual appearance of the part part.settings.color = new cee.Color3(1,0,0); part.settings.drawStyle = cee.usg.DrawStyle.SURFACE_MESH; // Create a state, set the geometry and add the scalar result let state = model.addState(); state.geometry = geometry; let scalarArr = [1,2,3,4]; state.setPartFringesAt(0, new cee.usg.PartScalars(cee.usg.ResultMapping.PER_NODE, scalarArr)); // Configure the mapper to use, and const mapper = new cee.ScalarMapperFilledContoursUniform(); mapper.colorArray = cee.ColorTableFactory.color4TableArray(cee.ColorTable.NORMAL, 15); mapper.setRange(1,4); model.fringesSettings.scalarMapper = mapper; // Add a color legend based on the mapper this.m_view.overlay.addCustomColorLegendForScalarMapper(mapper, "Demo result", 1);
This code sample produces the following image in the 3D Viewer: